Stick It to the Stickman Unfired, Fists, and Disabled Achievements
A setup-first route for Unfired, Fists of Dismissal, and Disabled, including fresh-save rules, co-op fallback, and failure checks.
The shortest reliable route
Quick answer
Run Unfired, Fists of Dismissal and Disabled as three separate setups. Unfired is an interaction puzzle, Fists is a damage-type streak, and Disabled is an opening-state trigger; combining them creates avoidable resets.
What the checklist actually covers
The page records the exact preparation for the extinguisher, the 100-hit fists counter, and the repeated refusal loop. It also notes the Neurolink repeat as a different branch rather than treating every refusal achievement as identical.
Complete the route in order
Do this in order
- Start a dedicated run for Disabled and refuse work at the opening until the character dies.Expected: The achievement is checked against the opening refusal loop.
- Start a separate fists-only run and keep the counter at 100 consecutive hits.Expected: The counter remains intact until the boss is defeated.
- Do not add another damage type during the fists route.Expected: A mixed attack resets the condition instead of progressing it.
- For Unfired, reach the Fulfillment Center branch and max the paper airplane.Expected: The fire extinguisher becomes available for the final interaction.
- Use the extinguisher on a burning colleague; a co-op partner can provide the fire source.Expected: The interaction, not the ability upgrade alone, is the completion check.
- After building Neurolink, repeat the refusal choice there if you are targeting the Neurolink variant.Expected: The refusal is evaluated in the Neurolink route, not retroactively on the first save.
How to verify completion
Success signal
Use the achievement toast/list as the source of truth. A run that reaches 100 hits but loses the streak, or maxes the paper airplane without completing the extinguisher interaction, is preparation—not completion.
If an achievement does not fire
If it fails
If Disabled was missed, start a dedicated opening-state run. If Fists resets, remove every non-fist damage source and rebuild the counter. If Unfired is difficult solo, use the documented co-op fire setup without skipping the extinguisher step.
Evidence boundary
Source note
The trigger text reflects the current achievement materials. Because these are stateful conditions, verify the Steam list after a patch instead of relying on a cached guide claim.
Use the ordered checks and visible in-game success signals; no page-matched visual passed the publication gate.
How to use this route
- Start at the summary: identify the next achievement checkpoint before choosing a detour.
- Follow the sequence: complete each action in order and verify its visible completion state.
- Use the decision points: compare the current objective with the checklist before changing routes.
- Recover locally: use the matching failure branch before replaying the whole checklist.
- Respect the build boundary: recheck exact triggers after a patch or list change.
Sources and update boundary
References for the unfired fists and disabled achievements route are listed below.
Re-check volatile values after a patch.
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