Stick It to the Stickman Achievements: Roadmap and Checklist
A source-first roadmap for all 39 Stick It to the Stickman Steam achievements, grouped by progression, combat, modes, and hidden descriptions.
The shortest reliable route
Quick answer
Treat the 1.0 list as a dependency graph, not a flat checklist. Clear the rooftop and exchange gates first, then run the Fulfillment Center and Night Shift branches, and leave the input-sensitive challenges for a controlled run.
What the checklist actually covers
The confirmed route covers the first and second rooftop clears, exchange training, Fulfillment Center, Night Shift, Rating Battles, Disabled, Fists of Dismissal and Unfired. The page intentionally does not invent triggers for achievement names that the packet does not explain.
Complete the route in order
Do this in order
- Defeat the rooftop boss once.Expected: The first-clear achievement toast appears before you start the repeat run.
- Repeat the climb and defeat the rooftop boss a second time.Expected: The second-clear achievement is recorded separately from the first clear.
- Reach the exchange milestone and complete its training section.Expected: The training achievement and the next progression gate become visible.
- Use the exchange to open the Fulfillment Center, then finish a run inside it.Expected: The activity is available before you attempt its follow-up achievements.
- Unlock Night Shift and complete one run with any character.Expected: The Night Shift clear is the prerequisite for its related city clean-up route.
- For Disabled, refuse work repeatedly at the very start of a fresh run.Expected: The character dies from the opening refusal loop, which is the observable trigger.
- For Fists of Dismissal and Unfired, prepare separate runs: keep the fists counter unbroken for the boss, or max the paper airplane and use the extinguisher on a burning colleague.Expected: Each special setup has a distinct completion signal; do not mix damage types into the fists route.
How to verify completion
Success signal
Verify the Steam toast or achievement list after each trigger. A guide sentence is not completion proof; the observable state is the toast, the updated list, or the newly opened activity.
If an achievement does not fire
If it fails
If a route fails, return to its prerequisite instead of replaying the whole checklist: exchange achievements need the correct gate, Disabled needs the opening state, Fists needs an unbroken counter, and Unfired needs the fire-extinguisher setup. A fresh save is a recovery option for opening-state achievements, not a universal fix.
Evidence boundary
Source note
This route is scoped to the 1.0-era game build. Achievement names and trigger conditions can change with patches, so recheck the in-game list after an update and keep unresolved names out of the confirmed checklist.
How to use this route
- Start at the summary: identify the next achievement checkpoint before choosing a detour.
- Follow the sequence: complete each action in order and verify its visible completion state.
- Use the decision points: compare the current objective with the checklist before changing routes.
- Recover locally: use the matching failure branch before replaying the whole checklist.
- Respect the build boundary: recheck exact triggers after a patch or list change.
Sources and update boundary
References for the achievement roadmap and checklist route are listed below.
Re-check volatile values after a patch.
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